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Dillingham
Site Admin

Joined: 03 Mar 2006
Posts: 174
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Posted:
Mon Feb 19, 2007 6:14 am |
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I can't really call this an After Action Report because I wasn't there for the battle, but here are some French & Austrians based up for NapoFoW as we're doing it around here. The game was between our local Napoleonics authority and his son. (each pair of medium bases is a division here):
Field of Battle
French Deployment
Austrian Deployment
Cavalry Face Off
French Cavalry Flee
French Advance
French Assault - Turn 2
Austrians Fall Back - Turn 2
Austrian Reserves Arrive
Austrian Counter Attack - Turn 2
French Retreat
French Go on the Defensive
French Reserves Arrive
French Flank Attack - Turn 3
Austrian - Turn 3 |
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Last edited by Dillingham on Sat Dec 29, 2007 5:21 am; edited 1 time in total |
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Wellington
Joined: 17 Jul 2006
Posts: 55
Location: Washington
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Posted:
Sat Feb 24, 2007 12:27 am |
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What rules did you use?
Great jobs!!
The only problem is, I am more on a 1to1 gamer and I would use a LOT more miniatures. |
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DwarfMan1

Joined: 07 Oct 2006
Posts: 47
Location: In Napoleon's Aid-De-Camp train at Waterloo.
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Posted:
Thu Mar 01, 2007 6:16 pm |
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Sweet! What rules??? |
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Wellington
Joined: 17 Jul 2006
Posts: 55
Location: Washington
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Posted:
Tue Mar 06, 2007 4:48 am |
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Yeah, I think a division seems to be a bit much. I use more around what each figure represents. But that is because as of now, I dont use anything really similar to FOW. But I am going to in the future. So, are those 25mm? I just bought around 400 figs for only 40 bucks!!! They are the plastic kind from Imex and italiri! |
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Dillingham
Site Admin

Joined: 03 Mar 2006
Posts: 174
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Posted:
Mon Mar 26, 2007 6:07 am |
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I wish I could say which rules were used in that game, but I wasn't there.
I'm pretty certain that its not specifically one posted here, though it may have some similarities. |
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Caesar
Joined: 20 Dec 2007
Posts: 10
Location: Birmingham, Alabama, USA
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Posted:
Sat Dec 29, 2007 2:50 am |
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Am I the only one who can't get the pictures to work? |
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Wellington
Joined: 17 Jul 2006
Posts: 55
Location: Washington
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Posted:
Sat Dec 29, 2007 4:49 am |
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Dillingham
Site Admin

Joined: 03 Mar 2006
Posts: 174
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Posted:
Sat Dec 29, 2007 5:22 am |
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That's what happens when you reorganize your photobucket account.
They're fixed now. Thanks for the heads up. |
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Caesar
Joined: 20 Dec 2007
Posts: 10
Location: Birmingham, Alabama, USA
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Posted:
Sat Dec 29, 2007 6:11 am |
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Thanks. They look quite civilised, SAH! |
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HobbyDr
Joined: 13 Apr 2007
Posts: 89
Location: Naples, Fl
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Posted:
Sat Dec 29, 2007 12:20 pm |
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First of all, let me say I am hesitant to appear critical, as I would hate to discourage anyone's participation at this time.
That said, this is a very nice table with great minis, and possibly the rules used are perfect for the game scale, but I have to say I would prefer more figures in play. One artillery piece representing a Grand Battery just doesn't cut it for me. However, if this battle was a couple of battalions of infantry, a squadron of cavalry, and a battery of artillery squaring off against each other, I would say it looks perfect. I think this is a good starting point to inspire us to continue looking for the NapoFOW formula.
Once again, loved the minis and the terrain. And yellow artillery?.........hmmmmm........cool, makes me think I need to consider Austrians.
Don |
_________________ Mon General, can we attack the British?
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OK, OK----MAY WE attack the British? |
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Dillingham
Site Admin

Joined: 03 Mar 2006
Posts: 174
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Posted:
Sat Dec 29, 2007 4:13 pm |
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I believe - - - and again, I wasn't there for this game (or any of the games using the rules he's developing) - - - that each pair of two medium bases represents a division. I think its a smallish sample game - perhaps similar to what a 600 pt game of FoW would be like. As I understand it, he's wanting to play full army or army wing sized battles, though the basing could represent much smaller scales if desired.
This game looks like two divisions and a regiment of cavalry per side. I suspect the guns represnt divisional level guns, but Grognard can say for sure (they're his figures and his game). |
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Caesar
Joined: 20 Dec 2007
Posts: 10
Location: Birmingham, Alabama, USA
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Posted:
Sun Dec 30, 2007 3:01 am |
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I would have loved to have seen 8 or even 10 infantry per base for more "oomph". It's beautiful as is, but all that air between figures bothers me. |
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Figjam
Joined: 16 Feb 2008
Posts: 55
Location: Newcastle Australia
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Posted:
Wed Jun 04, 2008 6:36 am |
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Battle Report
To date I have player two games using the ‘Victory in the Ages rules’. The Victory rules were the original set and not the up dated set by Cheltenham.
There was very little terrain use so that we could play the game and check out the movement, shooting and motivation.
The set up:
Side 1:- 3 Battalions of Austrian Line infantry with 2 companies of Light infantry attached to two of the battalions supported by two ‘elite’ battalions (1 Battalion of Austrian Light infantry and 1 battery of Light artillery). Points 740
Side 2:- 1 Battalion of French Light infantry, 3 ‘German’ Battalions with 2 companies of Light infantry attached to two of the battalions and one ˝ battery of artillery. Points 735, the French were costed at 150 points for 3 companies.
Game 1
The Austrians advance
The French advance
The Austrians engage the Bavarian battalion and are beat and fall back
Superior fire power from the French Light infantry supported by a ‘German’ battalion devastated the Austrian Light infantry
Game 2. New players and the same figures.
The Austrian set up
The other sides set up.
The Austrian advance
The ‘Germans’ advance
Debrief.
The infantry died easily with their save being only 5+ but I have since discovered that Cheltenham have changed this to 3+. There may have been a typo in the original rule set.
The ‘Germans’ were pushed back during the second game but were able to regroup immediately and in their turn charge a small unit of Austrian Light infantry that was making its way towards the objective.
Suggest adding to rules. The Falling Back units are disorientated (refer to Disorientation rule) and must remain stationary to re-organise and dress ranks before any normal or assault move can be conducted.
Units moved through the little woods and over the walls with ease.
Suggest adding to the rules. Movement penalty for crossing linear obstacles or moving through difficult terrain.
Terrain. As we only wanted to test the fire and move sections of the rules terrain was left to a minimum. The next games will include hills, larger woods and farms or a hamlet.
The woods were provided by the FoW players and are too small for Napoleonic gaming.
Positive fed back for the WWII players. Most had never seen a game set out like this. |
_________________ Figgy |
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General Laird
Joined: 21 May 2007
Posts: 117
Location: Cheltenham
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Posted:
Wed Jun 18, 2008 10:33 am |
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All the points you have mentioned are in the new Cheltenham Rules on our website.
We found that troops died far to easy and the game would result in just artillery being left on the field every time. We also focused more on morale to be more like Napoleonic battles. |
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Del'pech
Joined: 10 Aug 2008
Posts: 100
Location: Miami, FL
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Posted:
Sun Aug 10, 2008 2:10 pm |
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Looks like an awesome battle! |
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